Matt StrenkClarkson University '18 Major: Computer
Engineering Minor: Software Engineering
Projects
About Me
My name is Matt Strenk and I grew up in Baldwinsville, New York. I currently reside in
Tega Cay, SC.
When I am not working, I like to play video games, read, and learning new programming languages.
Custom Tags
A Paper MC plugin created for a Minecraft server. The plugin allows the server owner to create custom tags that can be obtained by the players.
Once the player has a tag they are able to equip it and it will be added as a prefix to their username. The plugin includes a gui that shows all
of the available tags as well as all of the tags that a user has. Giving players tags can either be done programmatically by calling the API that
the plugin exposes or by using the in-game commands.
GitHub Link
multi-json-to-ts
A NPM library written in TypeScript that allows for the conversion of multiple JSON strings into interfaces that descrive the structure of the data.
This is useful when creating a wrapper for an undocumented API. You can make multiple variations of the same API endpoint and input the returned json
to this library to create an interface for the returned data.
GitHub Link
Offense Defense
A mod created for the Grand Theft Auto V modding framework FiveM. Offense Defense was a gamemode in GTA Online that my friend group enjoyed playing.
The gamemode has since been removed from GTA Online so I decided to make a mod that recreated the gamemode.
GitHub Link
Autonomous Car
Two fully autonomous cars that were made for Clarkson University's Computer Engineering Senior Project. The car
on the left is controlled by a FRDM-k64f microcontroller and the car on the right is controlled by a Zybo FPGA.
The goal of the cars were to be able to follow a black line around a track. I worked with
James Bruska, Milton Griffin,
Robin Kuhns, Timothy Law, and
Ryan Shippee. GitHub Link
Repair Tag App
An Android Repair Tag app that was created for Midstate Music
to remove the need for paper Repair Tags. I worked with
Michael Farden
on this project. GitHub Link
Dylatov Pass
A game that was created for the final project of LIT 230 at Clarkson University. It is based on the unsolved
Dylatov Pass Incident that occurred in Russia in 1959. The game was created using
GameMaker Studio 1.4
and the images were created using
Inkscape. I worked with
Michael Farden,
Robin Kuhns, and
Courtney Maki
on this project. Click
here
to play the game!